Tuesday, 2 June 2009

The Grudge on Nintendo Wii.

Formerly known as Feel, the newest Survival Horror game for the Wii is taken from the popular Japanese Horror, Ju-On (The Grudge).

The west has been waiting for Project Zero IV (Fatal Frame IV) for a while now and it looks like nothing is going to happen about it. Nintendo however have decided (in Japan anyway) to release a game that looks every bit Project Zero. Why wouldn't it really seeing that Project Zero is obviously influenced by Japanese horror films such as The Grudge and The Ring.

The game was first introduced as a game named Feel which was accompanied by a trailer showing the reactions of several Japanese gamers playing it (see below). A week later it was officially announced that the game was The Grudge and would be released in the USA on Halloween 2009. The UK and Europe still has to wait for a confirmation of a release date. However, the game was shown at the Movie Comic Media Expo which was in London so it should see a release in the UK.



The game is described as a "Haunted House simulator" and the game rates you based on how calm you stay throughout the game. Any flinch of your hand is recognised by the Wii-mote and lowers your score. You will finish the game no matter how low your score is but according to Rising Star, the games developer "it is those with a steady hand and nerves of steel that will have the most to gain from this experience."

Trailer Video



It would be boring if it was set in a house so luckily there are a few more locations you will get to look around including an abandoned warehouse, a dimly lit hospital and, the one I'm most looking forward to, a mannequin factory.

I'm a bit bitter that Nintendo are releasing this whilst at the same time giving Project Zero a complete brush off but this game does look scary. I'm also interested in seeing whether years of playing Survival Horrors has desensitised me at all.

Here are some links for you to find out more:

CVG.com
Official Website (Japanese)

More Alan Wake revealed at E3!

Finally, what a lot of people have been waiting for and hoping to see at this years E3 convention in LA.

Writer Sam Lake and game Producer Jay Ranki gave a demonstration during the Microsoft Press Conference yesterday. They start off with a short trailer which is narrated by the games protagonist explaining the disappearance of his wife, Alice. A guy named Rusty is introduced and the following demonstration shows Alan chasing after him in a dark forest.

One thing that I wanted to know about this game was what kind of creatures we would be defeating and now we know, kind of. We're not told exactly what they are but they look like ordinary, regular people though we can't see them properly due the darkness. They do however seem to be vulnerable to Alan's Flashlight and the light given off by Flares. At one point during game play the words "Use the light" show up on the wall.
Bats also make appearance attacking a chair lift that Alan ends up riding down but whether they show up again remains to be seen.

After the whole demo is completed a woman's voice, likely to be Alice asking Alan to "Wake Up" leading us to believe that what we played was a dream.

The video (gametrailer.com) can be seen below:

.


To top it all off it is confirmed that Alan Wake will be released in Spring 2010. Still a long way to go but what's one year when you've been waiting four?

For new screenshots of the game click
HERE

The game is looking brilliant and any doubts that the game was actually going to be released have been blown out of the water. Roll on next spring.

Thursday, 2 April 2009

Silent Hill being remade for the Wii.

In 2008, Forbidden Siren was successfully remade for the PS3. The game had moved to better graphics, the story line was changed slightly and some new areas were added to the mix.

Now, it seems that it is Silent Hill who is having the make over under the name Shattered Memories.

The source can be found
HERE.

The most interesting parts of the story is as follows:

"The characters play different roles, things don't necessarily happen in the same order, and the story is taken in lots of new directions."

I don't quite know what they mean when they say this. Will alliances change? Will Dahlia actually be a nice person? If so, that will mess up the series plot a lot. Does the order relate to the various levels so you will go to the Hospital before the school for example.

"One of Shattered Memories' most significant and intriguing additions-your answers actually affect how the game unfolds."

This isn't much new, all Silent Hill games end depending on what you do - James, in SH2 had to do different things to get the different endings E.g. Angela's knife, his photo of Mary and the Blue gem. Maybe more will be revealed.

"The last interesting tit bit from the article says that fans of the series will also be delighted to learn that there's a way through every locked door."

This will make the game much longer if you're a magpie gamer (you have to collect EVERYTHING). It could also make it tedious if some rooms have nothing in them.

Eurogamer has also put an article about this game.

They also quoted some very interesting facts:

"Konami goes on to ambitiously tout no load times, and claims players will only flee rather than engage baddies during combat. And while fleeing, the Z button will handle context-sensitive manoeuvres like breaking down doors, hopping fences and crashing through windows."

Will the game be challenging at all if you cannot combat the Monsters that show up? Will this take away some of the tension you usually get when playing Silent Hill games?

"Specifically, players will move Harry using the control stick and aim the torch by waving the Wiimote. Then, when Harry spots or uncovers something of interest, he'll vocally respond."

This will be a very good aspect if they do decide to do this. You'll get a better idea of how the character is feeling as the game progresses.

I'm disappointed that it's for the Wii - unfair seeing that the Playstation has had every Silent Hill game since release.

Here is an interesting read. It shows some screen shots of the game ans well as full information as how the game is going to work. There are some good points and also some bad but I'll leave it up to you to decide which you think are the negatives and positives.

It seems that a lot has been done for the games so far so a release should be imminent - Personally I am looking forward to it.

So, what does everybody think?

Is the Wii a good move?
Will it sell more than Homecoming did?

Wednesday, 25 March 2009

ATTENTION!! Feedback Wanted

The huge blast of Survival Horror game releases is now over...
In 2008/2009 we've had new Silent Hill, Resident Evil, Condemned and Forbidden Siren games. We saw the release of a new classic, Dead Space and the disappointment that was Alone in the Dark.
Now we have hardly anything to look forward to except from Alan Wake and Project Zero IV but no dates have been given for either of them.

Because we have a gap in game releases now, I would like to take this chance to ask readers of this blog for feedback and ideas for improvement.

I would like to know:

1) What franchises are people most interested in?
2) Can you recommend me any games to play?
3) Anything I am doing that you can do without?
4) What could I do to make you visit more often?
5) Have you ever recommended the blog to a friend?


I have some ideas for future topics, how do you feel about them?:

1) Character Profiles
2) Debate topics E.g. Horrors of Next-Gen Vs Horrors of Old-Gen.
3) Series comparisons E.g. Best Silent Hill, Project Zero etc...


I am grateful for all feedback given.

Thanks in advance...

Jadehill2001 - femalehorrorfan

Thursday, 12 March 2009

Games the UK/US have missed out on.

Due to the Adult themes that are the norm in Survival Horror games, some regions decide to complain about some scenes/elements in the games that are released. This eventually means that some games are banned in some regions where others will tolerate it.
Sometimes it's the games' publishers that decide where a game is released. Sometimes they explain why the choice was made where others stay silent. Usually they don't give us an explanation and feel we should just except it.
The games below are examples of games that not all regions have had the chance to play, but why? I've tried to find out...




Imabikisou
Where Released: Japan
Why? Unknown - Market Differences?

It's not a game really, it's a "Graphic Novel" for the PS3 but it looks blooming marvelous.
Not a lot is known about it in the west and the official
website is in Japanese. Google will translate for you but it still doesn't make much sense but what I can make out is that it revolves around a drug called "Vision" and a group of people including Hiroki Makimura and his girlfriend Manami Hayase. The people that use the drug end up dying in a fire leading to the belief that the drug is cursed in someway. Hiroki and Manami try and find out how to stop the curse.

The game consists of static images and short animated sequences but the graphics are amazing and the atmosphere still seems really intense despite the fact that you don't control the characters as in move left, forward etc. Instead, the game gives you options so you can tell the character what to do - at least, I think that's what you do.
I've tried to find the demo to get a clue as to how game play works but have had no success - my guess is that it was taken off the PSN.


The trailer above gives you an idea on what the game looks like and it isn't short of atmosphere at all. It's very dark and but I doubt it's something for Survival Horror gamers. If you're a fan of the Japanese horror films, like me, then this game should look interesting to you.

The game was developed by Japanese developers, Chunsoft and sega. Chunsoft has never released a game in the western market which is probably the main reason the US nor the UK has seen it.
It's easy to question whether this game would do well in the western market. Sound Novels aren't exactly the norm over here and the game would have probably bombed if it had been released here.

Chances of it coming to the US: None
Chances of it coming to the UK: None



Forbidden Siren 2
Where Released: Japan, UK, Europe
Why? No explanation.

Forbidden Siren 2 was released in Europe, Japan and the UK but wasn't released in the U.S. Forbidden Siren 1 was a huge success in
Japan so the game was released in the UK four months later and then the US a month after that.
Poor sales figures of the original game may have been a reason why the US didn't get the sequel but Sony never made an announcement.

Several Survival Horror fans complained about the decision not to release Forbidden Siren 2.
American Horror fans loved the original despite its difficulty and were quite unhappy about this.

It's a shame too because Forbidden Siren 2 really improved upon the original and the storyline and characters (including voice acting) as much better. In my opinion it was anyway. Youtube.com is a good source of seeing the game for yourself although it isn't the same as playing it.


Chances of it coming to the US: Very very small. The original was remade into Blood Curse so maybe FS2 has the same fate.



Rule of Rose
Where Released: US, Japan, Europe
Why? Banned

Rule of Rose was all over the gaming websites showing videos and screenshots etc. and it looked really good. The graphics looked fantastic and the storyline seemed interesting. The heroine, Jennifer is kidnapped by a group of snotty kids called the Red Crayon Aristocrats. They threaten to kill her if she doesn't do things for them so Jennifer is forced to search the ship where she is held hostage.

The games was due for release in all regions, that is until the Italian European Union minister Franco Frattini came along. He complained of the Brutality involved within the game along with the erotic aspects of the game involving female minors.
In 2007, Members of the European Parliament (MEP) proposed that the game be banned in Europe.
The game's publisher decided to withdraw it's release from the UK but, and this is the nonsense part, the rest of Europe would see it's release.
This annoyed a lot of people just because Frattini has no power in the UK. Why should the UK miss out when the rest of Europe is able to get it. Rule of Rose isn't the worst game ever released not when compared to the violence within GTA, Silent Hill and Resident Evil. These games pass just because they sell well and if the government can get money from a game (through V.A.T), who cares about the content?

I've managed to find some scenes on youtube to see what kind of subjects the game deals with and this is what I found:

  • A dog can be found hanging from it's legs. The dog's eyes have also been covered. This can be considered cruel.

  • In one cut scene, a grown man is consoling the young Diana by stroking her hair and arms.

  • The children are regularly seen beating something in a bag. This is likely the Dog that Jennifer rescues

  • The children bully Jennifer throughout the game
Maybe they were right to ban the game but giving it a more mature looking front cover and giving it an 18 certificate rating should have been good enough to stop parents buying it for their children. Adults should be able to make their own mind up about it - it's only a game after all.

Chances of it coming to the UK: Absolutely None



Fatal Frame IV?
Where Released: Japan (So far...)
Why? N/A - No Release status not confirmed.

We don't know what the deal is with this game yet. It was released in Japan in July 2008 but as of March 2009, the US and UK have not got it yet.
In January 2009, the Official Nintendo Magazine (UK Edition) announced that Europe and the UK were going to get this game in early 2009. Play.com, had a release date of 6th February down and things looked positive, for the UK at least.
It's now March '09 and nothing has been mentioned since, Tecmo haven't exactly been talkative on the subject and Nintendo (the game is for the Wii console) have been just as secretive.
Confirmation on a US release has not been mentioned AT ALL so it's quite likely the US will miss out.

It makes me wonder why Nintendo expressed interest in this when it only had the intentions to release it in Japan? Why Tecmo let it happen in the first place. Fair enough, the PS3 isn't the best selling console but at lease give it to Microsoft who are very Western friendly.
I think it's fair for me to say that the US is the series biggest market, especially when compared to the UK and it would be a bad choice to sell there.
As far as the UK is concerned, the Wii is the biggest factor in it's ever increasing games market. With advertising, it will sell especially with the good reviews it had in Japan (Edge Magazine - 8/10 and Famitsu - 34/40).

The UK has had confirmation and unless they change their mind we will get it though the US may, unfortunately miss out.

Chances of it coming to the US: OK. No confirmation yet but the UK hasn't been given a date yet so there is obviously still some time.
Chances of it coming to the UK: Very Good. It's been confirmed.

Tuesday, 10 March 2009

Silent Hill: Homecoming

Developer: Double Helix
Publisher: Konami
Released (UK): Feb '09
Released (US): Sep '08

May contain spoilers.Homecoming is the latest Silent Hill game and it finally hit the UK shores in February '09 after hitting the states in September '08.

The game had been in production (which started in 2004) for quite a while before being released with trailers and screenshots show up here and there. The release date was due to be in September for the US and the UK but Konami doesn't like the UK it seems as we always have to wait longer for the Silent Hill games (the only exception being Silent Hill 3 which we got first).
It all started when Germany refused to classify it due to a scene in the game where a character is shot. It is unknown whether this was the reason for the European delay or whether it was own to translation issue - Konami never confirmed. The UK could have been given the completed US version but we also had to wait seeing we are part of the "European Market".
The game was also made to go through a big change for the Australian market before being classified.


In Homecoming we play as Alex Shepherd (above), a Soldier injured in combat who has come home to the town of Shepherds Glen. On arrival her finds the town completely deserted with only a few residents still living there. His brother Joshua (also above) has gone missing, his father Adam has gone to find him an his Mother Lillian is all alone in a catatonic state.
Alex also finds that Elle Holloway (below, left), his friend from childhood and her Mother Judge Holloway are still here. Elle who you can has been modelled off of Scarlett Johansson, is trying to find out what has happened to the town by sticking up wanted posters for the numerous people that have gone missing.
She is also in close communication with Deputy Wheeler who is also trying to find out what has been happening. With Elle's and Wheelers help, Alex sets off to find out what has happened to Shepherds Glen and his Brother.
During his rounds Alex meets three other characters. Mayor Bartlett who can be seen digging graves in the cemetery, Dr. Fitch who has gone crazy since the death of his daughter and Curtis Ackers, the junkyard owner who we meet near the games beginning and then again at the end.
Travis Grady from Silent Hill Origins and Pyramid Head (or Bogeyman) from Silent Hill 2 both give cameo appearances in the game.

The game isn't only just set in Shepherds glen however, it is called Silent Hill after all. Alex has several dream sequences that take place in Silent Hill involving the Hospital and the Hotel located in the town.
Halfway through the game Alex, Wheeler and Elle decide to go to Silent Hill for real after Lillian is kidnapped by strange men in Miner's clothes. However, Wheeler and Elle are both kidnapped by the same guys that took Lillian leaving Alex alone, again.

I've already mentioned the Hotel and the Hospital but other areas to investigate are the Penitentiary, Church, a place called Hell's Descent, the Sewers, Shepherds Glen Police Station, Shepherd's House, the Town Hall and the Cemetery (there's two in this game - one is in Shepherds Glen and one in Silent Hill).
Some areas are more interesting than the others whilst some consist mostly of battles. The Police Station for example is taken over by several Monsters that are too much to take on so you mostly have to run to get out as soon as you can. The Sewers are also full of Monsters you have to defeat with not much else to pay attention to.
The level where you're at Alex's house within the "Other World" is a very interesting one because it consists of four puzzles you need to solve in order to unlock the door to get out of there. I got pretty creeped out in this particular part of the game because Alex is not alone here, not one but a total of five Schisms are in the house with him.

The Monsters in Silent Hill Homecoming are some of the best in the whole series with a few star Monsters definitely worth noting.
Siam is a very good looking Monster which is primarily a large Man with giant clubs for arms. However, he also has the body of a female on his back who just lies helplessly with it's masculine side kicks ass. Whilst the game was in development it was Siam that interested me the most but you hardly come across him in the game and only shows up during crucial points in the game. E.g. When you have to save Elle from one and when one bashes down the Penitentiary gate.
You have the Needlers, who attack with their blade-like legs. Lurkers, who crawl along the ground laying into you with their hook-like claws. Smogs who spray toxic gasses and what's a Silent Hill game without a Dog or a Nurse Monster?

It was Schism (above, right) who was the star of the game for me though. They are very quick and can catch up with you quite easily. You will only come across them in enclosed spaces too which means you can't sneak past them. I mentioned earlier that one of the levels has five of them all under one roof which is unpleasant for those scared of this particular Monster who can be deadly in small spaces because they use their scissor-like heads which can cut Alex in half.
I once watched one for a while whilst it couldn't see me, I was on the steps in Shepherd's house and I really didn't want to deal with it and I did stop to compose myself before killing it. I hadn't felt this way since the Doublehead in Silent Hill 4, the first Silent Hill I played.

The game also had a variety of very difficult bosses to overcome, Sepulcher, Scarlett, Asphyxia (my favourite boss) and the final boss Amnion. They were all very difficult to beat even on Normal setting because it wasn't just a case of hitting them, you needed a different strategy for each one. It takes several attempts until Alex finally manages to bring them down, it did for me anyway.

Silent Hill Homecoming has had mixed reactions from fans and critics. Critics have been quite fussy with this and general reviews have not been favourable.
Metacritic.com gives an average score from the various critics in the biz which is 72/100. The average score from gamers however is 8.5/10 so Double Helix have done enough to please Silent Hill fans.

The game definitely isn't flawless:
  • Music: Akira Yamaoka only composed 70 minutes of music for the game which isn't a lot saying that game play is about 5 hours long.

  • Puzzles: There were never any options to reset the puzzles when you really needed it. One puzzle in the attic was one which got harder to solve the more you moved the sliding tiles. I had to leave the house then leave the garden then re-enter before the puzzle reset.

  • Action Level: Silent Hill fans like to explore the various locations to find clues in the story, any freaky going ons designed for scares or to find as many health items as possible. In most cases, the Police station for example where you were being chased by 7 monsters.

  • Inverted Aim: There wasn't an option to use Inverted Aim. This wasn't a problem for me but many have expressed disappointment in this.


I played the PS3 version of Silent Hill Homecoming which had some additional problems:
  • Sixaxis: When an item was found you could use the sixaxis controller to turn the item round to look it over which was unnecessary. Puzzle pieces could also be moved using sixaxis but it was very sensitive meaning that you hardly had to move the controller to do it.

  • Trophy's: Even though the 360 version of the game did have un-lockable achievements for it's gamers the developers failed to have Trophy's for its PS3 gamer which is unfortunate.


The game had a lot of good points though:
  • Alex Shepherd: I really liked Alex as a Protagonist. I think they did a good job of making the player sympathise with him because I definitely did. I think Alex is my favourite off all Protagonists - easy on the eye too.

  • Monsters: I've mentioned these already but the Monsters were a really good point. They look amazing and provide you with a challenge, especially Siam who is very strong and the bosses were the hardest of all Silent Hill bosses.

  • Locations: The locations in Homecoming were very good graphically. Hells Descent was uneventful and you couldn't explore the Police station but the towns of Shepherds Glen and Silent Hill were designed well and the fog from Silent Hill 2 had returned which I liked. The Penitentiary was a nice place because you could explore it without getting ambushed.


In Silent Hill games you will sometimes come across some references to previous Silent Hill games and you did in Homecoming too, though not as much as you would do in previous games:

Silent Hill 1:
  • Wheeler mentions a female police officer who went missing in Silent Hill. Cybil Bennett from SH1?

  • Finding a Serum will get you the "Dr Kaufmann's Handiwork" achievement.
Silent Hill 2:
  • Some of the achievements in the 360 version reference Silent Hill 2 characters. Killing a Feral will get you "Eddie's Legacy", "Angela's Choice" is given to you if you don't forgive your father and killing a Siam will get you "Shades of James".
Silent Hill 3:
  • Josh owns a doll of Robbie the Rabbit who was first seen in Silent Hill 3

  • Douglas Cartland is mentioned as a detective who had exposed the Cult for what it was.

There were some differences in Homecoming that set it apart from other games of the series. A star rating isn't given at the end of the game which is bugbear of mine. The star rating was a way of showing the player how well they've played.
Memo's that Alex come across are not stored for you to read another time but any clues these memo's give are stored in Alex's journal.
Speaking of which, the journal could have been used better. In Project Zero 2, Mio would write things of interest as she went around the Lost Village. It would have been interesting if Alex did the same.

The game, despite some problems with game play that I've already mentioned was definitely not as bad as the critics have said - not at all. I think it's one of the best. OK, Team Silent (Silent Hill 1,2,3 and 4) did a better job with atmosphere but Homecoming had a good storyline nonetheless. Alex was extremely like-able and the scene when Deputy Wheeler was attacked by Asphyxia had me gripped.
There's no doubt in my mind that this game was highly influenced by Silent Hill 2 but I did prefer Alex to James and the Monsters in Homecoming were much better than those in SH2.
It didn't have as much atmosphere as Silent Hill 3 but it had better story, better Monsters and a more like-able Protagonist.

9/10

Better than Silent Hill 2 for me but it wasn't on par with Silent Hill 4: The Room.


9/10...Too Nice?
Alex Shepherd...One for the Ladies?
Was anyone else disturbed by Schism or just me?

Tuesday, 16 December 2008

Silent Hill 1

Developer: Konami
Publisher: Konami
Released (UK): Aug '99
Released (US): Jan '99

May contain spoilers.Resident Evil was the start of the Survival Horror genre and was the only game worth any attention, until 1999 at least.
Silent Hill came catching up almost immediately and the first in the series is classed as the best Survival Horror game of all time.

It follows Harry Mason who has come to the town of Silent Hill with his daughter Cheryl.
The opening scene of the game contains clips that show what has happened prior to the games events as well as scenes from the game. See for yourself:



Cheryl has been having nightmares about a town called Silent Hill and her father takes her there to see if it will make her better. Unfortunately though, on their way to the town, they are involved in an accident after an unknown girl throws herself in front of the car.

When Harry comes to, he finds Cheryl has gone missing but where has she gone? He decides to take a walk into town where he eventually finds her. However, Cheryl doesn't hang around and runs away and when Harry chases after her, the town goes dark.
Walking along with nothing but a lit match as his only source of light, Harry comes across a dead, half decayed, body of a man on one of the chain link fences before being attacked by a group of monsters.
After this nightmare he wakes up in a local cafe where he meets Cybil Bennett, a Police Officer from a neighbouring town named Brahms. She has come to Silent Hill due to a lack of communication between the two towns. Harry tells her his situation and she agrees to out to help look for Cheryl, handing him a gun before she goes.

Harry is left to his own devices and walks around the town searching for clues as to where Cheryl may be. The areas that Harry need to search include:
Midwich Elementary School, the Sewers, Alchemilla Hospital and the town itself.
You will find the Sewers to be quite tedious due to it's maze like feature where you get attacked by several of the most irritating Monster of the game - the Hanged Scratcher. The Hospital is my favourite area of the game because it does have a very creepy atmosphere and is full of puzzles to figure out.
The "Nowhere" part of the game is the most interesting as Harry gets close to finding out what happened in this town.

Harry comes across several characters throughout his search for his little girl, the first of which is a woman who shows up at the school after Harry kills the Split-head lizard. We don't know who she is because she doesn't talk to Harry at all, but disappears without a trace.
A little later on, Harry meets a lady named Dahlia Gillespie in the Balkan church. She shows him the Flauros telling him to go to the Hospital to see if Cheryl is there. Dahlia gets involved quite a bit, telling Harry where to look next but why is she so helpful?
In the Hospital, we meet two more characters - Michael Kaufmann and fan favourite Lisa Garland. Harry's conversation with Kaufmann is a short one, Lisa (above, right) however is very friendly towards Harry and constantly asks Harry to stay with her.

Lisa is amongst the Silent Hill characters that have kept their popularity with Silent Hill fans, despite the fact that her character was used poorly in Origins. She also appears in the film by Christophe Gans but only for a brief period, and she isn't referred to by name. You will only come across Lisa in the "Dark" side of the hospital and that's because (as we later find out) she is a Demon just like all the monsters you come across.

Depending on which ending you're aiming for you may not come across Dr Kaufmann much at all. If you want the Good+ or the Good ending, you'll meet him in a bar being attacked by a group of Mumbler's then again at the Motel where Harry finds out about Kaufmann's involvement with the Drugs.
Kaufmann isn't a good guy but he had no problems with Harry so doesn't pose any threat.

This game has a large variety of Monsters some of which are quite irritating (Air Screamer, Hanged Scratcher) and some that have become a staple within the Silent Hill games (The Dog, Groaner, and the Nurse).
The Grey Child Monster was censored out of the European version due to their resemblance to real children (though I disagree that they look alike) and were replaced by the Mumbler, a bear like creature that is also in the US version.

There were some awkward moments in this game. The phone call you receive at the school from Cheryl where she screams for you to help her and at the Mall where the TV screens all show Cheryl bound to a chair.
The music really did add to the atmosphere of the game proving that Akira Yamaoka's composing skills have been strong since the beginning of the series.

The voice acting was pretty poor however, Cybil (left) amongst one of the worst. Pauses in dialogue can be strewn out which makes the acting sound wooden.

The graphics were another negative point which makes me hate the fact that I wasn't into gaming and Silent Hill in 1999. At the time these graphics were considered brilliant and it was revolutionary within the gaming industry as far as the horror is concerned. I found it hard to get creeped out by things that didn't look real. On several occasions you find dead carcases hung on the walls but they didn't scare me because they weren't detailed enough.
I realise it's unfair to judge the game on it's graphics alone, especially since this is the best developers could do at the time but because I played this game after 2,3,4 and Origins, it didn't feel the same to me.

I find it hard to review this game because the graphics really did put me off and I know loads would disagree with me but I give it...

7.5/10


I welcome Feedback regarding the score I've given it.
I've also found this game to be the hardest to grasp so if anything mentioned is wrong, please tell me.