Monday, 13 July 2009

Scary Games Online

Survival Horrors aren't just limited to consoles, the web is full of point and click games to keep us amused.
You'll find some terrible ones out there but there are some out there that are worth mentioning. Three of which I'll write about here along with links so you can have a go yourself.


ABANDONED. LINK

Abandoned sees you playing as a girl who has found herself alone in a warehouse of some kind. She doesn't know where she is and why she's there but she's locked in small room under the floor.

The game isn't particularly scary and you won't get any jumps out of it though there is some tension there. The music and sound effects are good and the puzzles are actually kind of challenging. You'll need a pen and paper handy in order to do this because any pieces of paper aren't kept once collected so passwords and other clues need to be jotted down.

The game would have much better if there were a few ghosts or monsters popping up all over the place, though keep your eyes open for mysterious shadow that pops up in the same place again and again.

5/10


SILENT HILL: FINAL REDEMPTION. LINK

You play as Nathan Wales who starts the game off by telling you his story. Nine years ago he committed a "terrible sin" causing him to go insane. A local Priest named Father Vincent (Not from Silent Hill 3) became his saviour and helped Nathan get back on track. Nathan has come back to Silent Hill to visit Father Vincent but the place is deserted.

Real life pictures are used for the environments so the game looks really good and it gives you a good first impression.
The music is taken directly from the game but the game is not an official addition to the Silent Hill franchise.

There are a few scares to this game making you jump and you will feel a bit of tension thanks to Akira Yamaoka. There is only one puzzle to the game involving a safe but there are absolutely no hints as to how to open it. Press the buttons randomly and it will eventually open which seems pointless to me.

The game is incredibly short and the lack of puzzles down grades this game terribly. The graphics and the Silent Hill name makes this game worth trying but don't expect a masterpiece.

6/10


THE HOUSE. LINK

In The House, you have gone to investigate the home of a family who had all died in the 1970's, what happened to them and why were they all killed?

Set in black and white this game is close to amazing. Again it's not a long game but with will make you jump in several places. You go through each room individually finding out what happened to each family member.

There are no puzzles and the game can be quite tedious depending on who's playing. In each room there are several items that you can look at but you have to keep looking at them until you find out what happened in each room.

I showed this game to a friend of mine and she was jumpy all the way through it, and that was when she was playing in the daytime. Play in the dark with the sound way up and see how you fare.

9/10


For more scary games check the following websites out:

Tuesday, 7 July 2009

NEW ADDITION: Surveys

I want to know what you think about the Survival Horror Genre but I also know that in order to comment on my blog you have to create an account for yourself.

These surveys are a way I can find out what you guys think without you having to register with Blogspot.com.

To look at what surveys are available and to take part in them click on this
LINK.

Sunday, 28 June 2009

Ghostbusters

Horror turns to Comedy, spoilers ahead...

OK, So it's not really a Survival Horror but it has ghosts in it and as a huge Ghostbusters fan I thought it my duty to review it here.

2009 marks the 25th Anniversary of the first film (released 1984) and to mark to occasion a whole lot of Ghostbuster stuff has been going off. The original films have been remastered and released as Blu-Ray discs, a new film is in the works and Ghostbusters the video game was released.
Usually games made from a film franchise aren't exactly gaming classics but this game was always due to be different. Not only was the game written by Dan Aykroyd and Harold Ramis, who were the writers for the original films but Bill Murray and Ernie Hudson joined them in lending their voices to the project. Other stars of notable talent include Annie Potts (Janine Melnitz), Brian Doyle Murray (Mayor Mulligan), William Atherton (Walter Peck) and Alyssa Milano (Ilyssa Selwyn).

The story takes part in 1991, three years after the events of Ghostbusters and sees the return of the Sumerian God, Gozer. You play as a new recruit to the Ghostbusting team who is never named throughout the game and your job is to act as the Guinea pig for Rays and Egon's new equipment.
The game starts off with Ray and the gang telling you about your role until ghostbusters regular, Slimer breaks loose from the containment grid. Your attempt at catching Slimer is the basis of the training part of the game where Ray trains you in the use the Proton Pack and the traps. Slimer escapes though and leads the Ghostbusters to Hotel Sedgwick where Slimer was caught in the first film all the way back in 1984.

Dr Ilyssa Selwyn who is an expert in the Sumerian culture lends a hand as well as forming the love interest for Peter Venkman throughout the game.
Walter Peck now works for the Paranormal Contract Oversight Committee (P-COC) and the Mayor of New York has ordered him to work with the Ghostbusters to make sure that little damage is being caused to the city as possible.

There are several locations to explore such as the Public Library, the History Museum and the New York Streets. There are a huge array of Ghosts too featuring regulars such as the Stay Puft Marshmallow Man (right) and the Librarian.
You are also trained in the use of the PKE meter which can be used to scan the many ghosts you'll come across to gain information about them including which piece of equipment (there's four in total) is best to defeat it.
The PKE also leads you to a variety of possessed items that can be found throughout the various levels, all of which you'll find back at the Fire Station.
The proton pack has 4 different uses. The Proton Accelerator is the main one which you use to wear the ghosts out and capture them. The Portable Plasma Distributor contains green slime that is used to neutralise Black Slime and other dark matter as well as acting as a rope to move things too heavy to pick up by hand. The Dark Matter Generator helps slow ghosts and other targets down leaving you more time to tire the ghost down. The Meson Composite Collider acts like a machine gun in some ways shooting several shots a time. This is a more powerful version of the Proton Stream.

Lets talk a bit about the cast. As mentioned earlier all the original Ghostbusters appear and all are brilliant in it and the games developers have done a good job in creating likenesses for them, Peter Venkman walks around with a strut for example.
Dan Aykroyd is the star though as the over enthusiastic Ray Stantz. You spend most of your time with Ray which is a good thing, at least it was for me because Ray's my favourite. The chemistry between these guys is still there especially the bond between Egon and Ray while Winston is still there to make the occasional funny quip.
There are some scenes where the voice acting is quite poor especially coming from Bill Murray whose Garfield impersonation keeps coming through.

Even though it doesn't matter much, the game isn't completely free roaming but it's enough. In the later mission when the team goes to an alternate Central Park, the rookie (you) has to open the gate from the inside by pulling a lever in order to let the Ecto-1 in. They obviously weren't going to make it easy so even though the lever is just behind a fence near the main gate, you still have to explore the park for around 20 minutes before you get to it. What's more once the gate is opened Ray joins you by just jumping the fence separating the main gate from the button. I had to laugh.

There's plenty of stuff in this game to keep fans of Ghostbusters happy. The music for example is taken mostly from the film and a surge of excitement runs through you once the game starts with the sound of Ray Parker JR's classic theme tune.
In between the various missions you get to spend some time in the Fire House where Slimer lives (once you've recaptured him) and a familiar painting is standing near the reception desk. Interact with the Vigo the Carpathian and he'll talk to you.

In the UK, the game has only been released on the PS3 but trophies are plentiful. You get the obvious ones E.g. A trophy is earned after you complete a mission and when you complete the game. However, some trophies are hidden and have to be sought out. E.g. There's a room in the Sedgwick Hotel (that could be easily overlooked) that is covered in Black Slime. Get rid of it then you'll get a trophy all of which are named after quotes in the original films. There's a lot here for those gamers that like to overachieve the games they play.

The game isn't perfect. It would be better if your character had a name and a voice as you never hear him talk. Another improvement would be if you could interact with Ray and Co when in your company whether in the firehouse or on call.
Some things were out of the developers control though because Rick Moranis is now retired meaning that Louis Tully who was always the comedy within the Ghostbusters films isn't present.

Another disappointment is that you can't drive the Ecto-1 yourself which most people were looking forward to.

The game isn't really meant to be scary but there are some moments that shoots chills down tour spine. The Library Level is the best example of this. Several things will make you jump an the sounds of children in the background once you reach the children's reading area is quite unsettling.

If you're not a fan of the Ghostbusters films then not only is your taste in films ridiculously poor but this game really wouldn't entertain you at all. However I am a Ghostbusters fan so I'll give it....

9/10

Friday, 5 June 2009

Survival Horror Survey

UPDATE: Thank You for all your replies so far. The Survey is still open so please keep your views coming.

Sometimes it's hard to think of what to write about in this blog, especially when there isn't necessarily a specific game to write about.
To help me out I would appreciate if you could fill in my survey which will, or at least should, provide me with something interesting to write about.

To complete my survey click
HERE

Tuesday, 2 June 2009

The Grudge on Nintendo Wii.

Formerly known as Feel, the newest Survival Horror game for the Wii is taken from the popular Japanese Horror, Ju-On (The Grudge).

The west has been waiting for Project Zero IV (Fatal Frame IV) for a while now and it looks like nothing is going to happen about it. Nintendo however have decided (in Japan anyway) to release a game that looks every bit Project Zero. Why wouldn't it really seeing that Project Zero is obviously influenced by Japanese horror films such as The Grudge and The Ring.

The game was first introduced as a game named Feel which was accompanied by a trailer showing the reactions of several Japanese gamers playing it (see below). A week later it was officially announced that the game was The Grudge and would be released in the USA on Halloween 2009. The UK and Europe still has to wait for a confirmation of a release date. However, the game was shown at the Movie Comic Media Expo which was in London so it should see a release in the UK.



The game is described as a "Haunted House simulator" and the game rates you based on how calm you stay throughout the game. Any flinch of your hand is recognised by the Wii-mote and lowers your score. You will finish the game no matter how low your score is but according to Rising Star, the games developer "it is those with a steady hand and nerves of steel that will have the most to gain from this experience."

Trailer Video



It would be boring if it was set in a house so luckily there are a few more locations you will get to look around including an abandoned warehouse, a dimly lit hospital and, the one I'm most looking forward to, a mannequin factory.

I'm a bit bitter that Nintendo are releasing this whilst at the same time giving Project Zero a complete brush off but this game does look scary. I'm also interested in seeing whether years of playing Survival Horrors has desensitised me at all.

Here are some links for you to find out more:

CVG.com
Official Website (Japanese)

More Alan Wake revealed at E3!

Finally, what a lot of people have been waiting for and hoping to see at this years E3 convention in LA.

Writer Sam Lake and game Producer Jay Ranki gave a demonstration during the Microsoft Press Conference yesterday. They start off with a short trailer which is narrated by the games protagonist explaining the disappearance of his wife, Alice. A guy named Rusty is introduced and the following demonstration shows Alan chasing after him in a dark forest.

One thing that I wanted to know about this game was what kind of creatures we would be defeating and now we know, kind of. We're not told exactly what they are but they look like ordinary, regular people though we can't see them properly due the darkness. They do however seem to be vulnerable to Alan's Flashlight and the light given off by Flares. At one point during game play the words "Use the light" show up on the wall.
Bats also make appearance attacking a chair lift that Alan ends up riding down but whether they show up again remains to be seen.

After the whole demo is completed a woman's voice, likely to be Alice asking Alan to "Wake Up" leading us to believe that what we played was a dream.

The video (gametrailer.com) can be seen below:

.


To top it all off it is confirmed that Alan Wake will be released in Spring 2010. Still a long way to go but what's one year when you've been waiting four?

For new screenshots of the game click
HERE

The game is looking brilliant and any doubts that the game was actually going to be released have been blown out of the water. Roll on next spring.

Thursday, 2 April 2009

Silent Hill being remade for the Wii.

In 2008, Forbidden Siren was successfully remade for the PS3. The game had moved to better graphics, the story line was changed slightly and some new areas were added to the mix.

Now, it seems that it is Silent Hill who is having the make over under the name Shattered Memories.

The source can be found
HERE.

The most interesting parts of the story is as follows:

"The characters play different roles, things don't necessarily happen in the same order, and the story is taken in lots of new directions."

I don't quite know what they mean when they say this. Will alliances change? Will Dahlia actually be a nice person? If so, that will mess up the series plot a lot. Does the order relate to the various levels so you will go to the Hospital before the school for example.

"One of Shattered Memories' most significant and intriguing additions-your answers actually affect how the game unfolds."

This isn't much new, all Silent Hill games end depending on what you do - James, in SH2 had to do different things to get the different endings E.g. Angela's knife, his photo of Mary and the Blue gem. Maybe more will be revealed.

"The last interesting tit bit from the article says that fans of the series will also be delighted to learn that there's a way through every locked door."

This will make the game much longer if you're a magpie gamer (you have to collect EVERYTHING). It could also make it tedious if some rooms have nothing in them.

Eurogamer has also put an article about this game.

They also quoted some very interesting facts:

"Konami goes on to ambitiously tout no load times, and claims players will only flee rather than engage baddies during combat. And while fleeing, the Z button will handle context-sensitive manoeuvres like breaking down doors, hopping fences and crashing through windows."

Will the game be challenging at all if you cannot combat the Monsters that show up? Will this take away some of the tension you usually get when playing Silent Hill games?

"Specifically, players will move Harry using the control stick and aim the torch by waving the Wiimote. Then, when Harry spots or uncovers something of interest, he'll vocally respond."

This will be a very good aspect if they do decide to do this. You'll get a better idea of how the character is feeling as the game progresses.

I'm disappointed that it's for the Wii - unfair seeing that the Playstation has had every Silent Hill game since release.

Here is an interesting read. It shows some screen shots of the game ans well as full information as how the game is going to work. There are some good points and also some bad but I'll leave it up to you to decide which you think are the negatives and positives.

It seems that a lot has been done for the games so far so a release should be imminent - Personally I am looking forward to it.

So, what does everybody think?

Is the Wii a good move?
Will it sell more than Homecoming did?